While trying to find ways to fight shelter-in-place boredom in this sports-deprived environment, I’ve taken on (probably too many) new FFPC dynasty teams, which inspired this guide to how I’ve built teams in four different formats: standard (one quarterback) and superflex head-to-head leagues, and standard and superflex best-ball squads.
The first part focused on my general philosophy as well as the quarterback and running back positions. This section rounds out the rest.
The reasoning behind building a team around strong RBs is rooted in the belief that WRs are much easier to acquire in FFPC leagues, either through the rookie draft (because top RBs tend to go earlier than WRs), via trade or in free agency. To some extent, this is true. But consider the following:
- Because of positional scarcity, there are fewer top RBs.
- Last season notwithstanding, RBs typically tend to get injured more frequently than WRs.
- It’s easier to acquire productive, starter-worthy WRs than RBs.
- You can start up to four WRs in FFPC leagues.
Therefore, to me, it makes more sense to build around WRs, and I’ve had many successful teams constructed that way. It makes even more sense in 2020 startups if fervor for RBs pushes WR value down, making them less costly to draft. Although this article is four years old, it does outline strategies for adapting a Zero RB approach to dynasty. Looking at this in today’s terms, a good example is the relative values of Kerryon Johnson, Marlon Mack and Michael Gallup.